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Childrens Toys Video Games  Spyro: Shadow Legacy (Nintendo DS) Spyro: Shadow Legacy (Nintendo DS)

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Video Games : Spyro: Shadow Legacy (Nintendo DS)

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Rating: 3 out of 5 stars - Ehh...I'm sort of on the fence with this one.
So here's the thing: this isn't actually a bad game. It's just...well, not really Spyro-ish. I bought this in the sales after several years of playing the original Spyro 1 and 2 (on PS1) and the Season of Ice / Flame / Adventure series (on GBA), and was hoping that I'd get something similar to these, but upgraded for the DS. That's not what you get here. This is different in every way from any of the other Spyro games I've played. The view is different, the characters are drawn differently, the collecting aspect of the previous games is gone (no orbs / fairies / dragons / fireflies / gems to collect in this one), and it doesn't even have proper levels. In short, there are virtually no similarities to the previous games. It makes me wonder why they made this a Spyro game at all, instead of coming up with a different character.

If you take it for what it is, without expectation, it's not bad. The story's kind of cute, and I liked rescuing all the trapped characters and then completing tasks for them. And I also found it quite interesting the way they introduced the levelling-up process, with all the different skills to choose from.

My biggest criticism about the game would be that it feels unfinished. Some of the basic things, like the relics that you collect (those are the little wavy round things at the bottom of your inventory screen, btw) weren't explained at all and I actually didn't even realise I HAD them until I checked out a walkthrough online, let alone what they were for. A lot of terms were used and not explained (like "melee damage", for instance) that made me think, what the heck does that mean? - which made the crystals you collect pretty useless. Things in your inventory - relics, crystals etc - appear and disappear with no explanation of where they went to. And there were several areas - mostly those little caves in the ground - that I went into, only to find that there's actually nothing there, which makes me wonder why they were put in the game at all. (I can only assume that they were supposed to have a purpose, and they forgot to take them out.) When I defeated the Sorcerer, there was nothing to say, "OK, you completed the game," (no end scene or anything) and I walked around for the next half hour wondering what I was supposed to do next, until I realised, oh, maybe it's over.

Overall, the game feels like they did a rush job at the end and basically forgot to finish it. I used to date a guy who worked for a game design company, and he'd give me prototype games to test, and this is what Shadow Legacy feels like to me: a game that's just about done, but hasn't got the final touches put on yet. This doesn't make it bad; it was quite entertaining and didn't send me to sleep or anything, but I can't help but feel a little bit cheated.



Rating: 3 out of 5 stars - Good overal
yeh this games quite good nice graphics and the touch screen magic is a larf! nice storyline and good difficulty levels so all together quite good...although once you have completed it you dont really play it again so be warned!



Rating: 5 out of 5 stars - SPYROTASTIC
I found this game quite addictive when I first bought it, you have to think and explore a lot to find the elders when they are trapped. I completed all of that but I am now confused as I am up to the point where I have to rescue the tailsman and everytime I fight the monster in the cave with the powers I have I die but I will just have to boost my energy up again and keep killing the bugs until I get another power then I may be able to rescue the tailsman. I have to admit though I haven't played it for a while because this part of the game is quite frustrating.
I do recommend it though if you like a mysterious and fun game!



Rating: 3 out of 5 stars - spyro ds
I found it entertaining for a couple of days (of non solid playing) however i got to a point where i didnt really know what to do next and so put it aside to play other games.
when i went back to play i had totally forgotten what i was supposed to do and so ended up wandering aimlessly through the area's trying to find something to do unsucessfully.
i'm 16 and though i'm not a huge gamer, when i was 10 i played spyro on the playstation and i managed to play without getting stuck, however this game just isnt as fun and self explanitory.
the use of the thouch screen as far as i had gotten, was only to draw certain shapes on occasion to use special powers, which i thought was only bunged onto the game so its actually qualified as a DS game.
the graphics arent incredible. they arent much better than what you could get on the average gameboy.
i never play the game now as i find my other games far more exciting!




Rating: 1 out of 5 stars - A huge yawn-fest
The biggest problem with this game is, once again, that it really doesn't offer anything to set it apart. In short, it's solid and accessible fun, and in today's often-dreary marketplace, that's no bad thing, however it's a wholly average game that young kids will enjoy for a short time, but there's really nothing much here for anyone else.

Shadow Legacy has some potential, but it's unfulfilled by repetitive gameplay and objectives (i.e. fetching items for the people you've just rescued from another dimension). Also it has a number of bugs and the horrible production values are Spyro: Shadow Legacy's real killer.

On a pass or fail review system, this fails horribly. If this was a child's homework assignment, you could easily tell they put this together right before class started.





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